3d shark going through the sewers how to draw

1992 video game

Sewer Shark
Sewer Shark Coverart.jpg
Programmer(southward) Digital Pictures
Publisher(due south) Sony Imagesoft
Manager(s) John Dykstra
Producer(s) JoAnne Michels-Bennett
Amanda Lathroum
Designer(due south) Kenneth Melville
Charlie Kellner
Programmer(s) Charlie Kellner
Writer(south) Kenneth Melville
Composer(s) Tom Ferguson
Jay Ferguson
Platform(due south) Sega CD
3DO
Release
  • NA: October 15, 1992
  • PAL: 1993
Genre(s) FMV rail shooter
Mode(due south) Single-player

Sewer Shark is a start-person rails shooter video game, and is the outset on a home panel to use full motion video for its master gameplay. It was originally slated to be the flagship product in Hasbro'southward Control-Vision video game system, which would use VHS tapes as its medium. However, Hasbro cancelled the Command-Vision platform, and Digital Pictures later developed the game for the Sega CD expansion unit. Sewer Shark is one of the starting time titles for the Sega CD and one of its all-time-selling games, leading Sega to eventually bundle it with Sega CD units. Information technology was later on ported and released for the 3DO in 1994. A port was as well planned for the SNES-CD, merely that organization was cancelled.

Plot [edit]

Sewer Shark takes place in a post-apocalyptic time to come where environmental destruction has forced most of humanity to live underground. The actor takes on the function of a rookie pilot in a band of "sewer jockeys", whose job is to exterminate dangerous mutated creatures to proceed a vast network of sewers make clean for "Solar Metropolis", an isle paradise from which the evil Commissioner Stenchler (Robert Costanzo) gives his orders and critiques. The thespian's copilot, Ghost (David Underwood), evaluates the player's performance throughout the game, while a small robot named Catfish (voiced past Robert Weaver) scouts alee and gives directions. The player is later assisted by Falco (Kari Chiliad. Peyton), a female jockey who believes that there is a hidden route to the surface. Falco is later captured by Stenchler, who threatens to mutate her into one of his mindless minions. This plot is thwarted when Ghost and the player reach Solar City.

Gameplay [edit]

The objective of Sewer Shark is to travel all the way from the home base to Solar City without crashing or running out of free energy, and while maintaining a satisfactory level of functioning as judged by Ghost and Commissioner Stenchler. As in other track shooters, the ship mostly flies itself, leaving the role player to shoot ratigators (mutant crosses between rats and alligators), bats, behemothic scorpions and mechanical moles. Along the way, Catfish gives the role player directions. If the actor takes a wrong plow or misses a turn, they eventually hit a dead end and crash, catastrophe the game. Later in the game, Catfish is replaced by a "crazy lookin' matter", which visually guides the histrion through the sewers.

The ship has a express corporeality of free energy, which depletes slowly during flight and while firing. Scorpions likewise rob the ship of energy if the player fails to shoot them downwardly. This energy can be partially replenished at recharge stations. In afterward areas, the ship encounters occasional pockets of hydrogen that the player must have Catfish detonate to laissez passer through safely.

At certain times, Ghost or Stenchler interrupt the player to requite direct feedback. If the histrion is doing well, they are allowed to continue and are occasionally given a promotion in the form of a new call sign. A poor operation will eventually cause the game to terminate.

Sewer Shark is ofttimes referred to every bit an interactive film due to its utilize of full motion video to convey the action, and the navigation aspect of the game is frequently compared to Dragon'southward Lair, since turns are gates that the thespian must pass through to continue playing.

Product [edit]

The game originated on the cancelled VHS-based Command-Vision video game panel.[1] The video was split into four distinct tracks that were interleaved frame-past-frame, and the hardware would switch betwixt tracks to, for case, testify a turn being taken or ignored, along with the outcome of that decision (due east.g. crashing into a wall). In converting the game to the Sega CD platform, Digital Pictures maintained this approach by having the console read all 4 tracks worth of data as a unmarried continuous stream to minimize seek time on the CD. To work within the console'southward limitations, the developers wrote a custom video codec to highly compress the information streams then they could be read in realtime from the CD. This codec was likewise used in Nighttime Trap and the Make My Video serial, and an improved version was later used in Prize Fighter.

The video footage in Sewer Shark was directed past visual effects creative person John Dykstra.

According to Digital Pictures president Tom Zito, Sewer Shark toll $3 million to develop.[2]

Reception [edit]

Sewer Shark is i of the Sega CD'southward all-time-selling games, with more 100,000 units sold prior to having been bundled with the organization.[three] Over 500,000 copies were arranged with the Sega CD, while non-bundled copies grossed well-nigh $18 million in retail sales.[2]In the finish the game sold more than than 750,000 copies.[four]

The game is on the Associated Press listing of top ten video games from 1993. They called it "bizarre and wildly entertaining" and a must-take game for all Sega CD owners.[5]

According to the "Review Crew" retrospective feature on DefunctGames, Sewer Shark received generally positive reviews among virtually of the major game magazines at the time.[6] The site quotes GamePro Mag every bit saying "Sewer Shark is an awesome hybrid of hot shoot-em-upward video game activeness and state-of-the-art CD graphics...", although Electronic Gaming Monthly gave the game a 6 out of 10, saying: "Whoopie! Some other full motion video CD game with no plot of [sic] existent game play. ... Guiding a crosshair in a repetitive maze in order to nail rodents and bats is not my idea of hot shooter action! ... expect 'til next year."

Amusement Weekly wrote that "it is one of the first games to incorporate humans in live-action, full-move video footage. And with the promise of movie-quality pictures, audiophile sound, and fast frames-per-2nd animation, CD-ROM figures to be the shape of games to come."[7] Mega Action magazine gave a review score of 82 out of 100 stating that "the graphics and stereo sound brand this a must to your collection".[eight]

References [edit]

  1. ^ Plunkett, Luke (March 28, 2011). "Only In The 80'southward Would They Put Video Games On A VHS Tape". Kotaku. Retrieved December 26, 2015.
  2. ^ a b Zito, Tom (March 1995). "Dispatches". Next Generation. No. three. Imagine Media. pp. 106–7.
  3. ^ "Sega Packs Sewer Shark with New Sega CD" (PDF). GamePro. No. 62. IDG. Nov 1993. p. 261.
  4. ^ Evenson, Luura (November 27, 1994). "You Oughta Be In Pictures". San Francisco Examiner. p. 248. Retrieved January 19, 2022 – via Newspapers.com.
  5. ^ Schiffmann, William (Jan 9, 1994). "Video game review: The best of 1993". Associated Press. The Argus-Printing.
  6. ^ Cyril Lachel (June 13, 2014). "Sewer Shark: What Did Critics Say Back in 1993?". DefunctGames.com. Retrieved November 2, 2017.
  7. ^ Strauss, Bob (Dec iv, 1992). "Sega's Sewer Shark". Entertainment Weekly. No. 147. Meredith Corporation. Retrieved September 5, 2018.
  8. ^ "Sewer Shark Mega Activeness Review". Mega Activeness. Europress Interactive (8): 52. December 1993. Retrieved March 9, 2021.

External links [edit]

  • Sewer Shark at IMDb
  • Sewer Shark at MobyGames

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Source: https://en.wikipedia.org/wiki/Sewer_Shark

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